What is Comicpalooza?

2011 Event Review
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Gaming

Guests | Highlights | Game Listings | Gamer Groups

Guests

Gaming Guests


Steve Jackson

Breandán Ó
Ciarraí

Chris
Perkins

Stephen
Radney-
MacFarland

Hyrum
Savage

Chris Sims

* Click a photo to view bio

Video Gaming Guests


Nathan
Guerrero

Thom
Robertson

Ed Stark

Peter
Susini

Jan-Michael
Del Rio

* Click a photo to view bio

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Highlights

Comicpalooza will feature dozens of gaming opportunities and options to attendees including roll playing games, table top games, board games and card games.

Comicpalooza has been awarded exclusive status to offer the Baldman Games "ASHES of ATHAS" Living Dark Sun campaign. This is only available at Comicpalooza, DDXP, Gencon, and Origins. Come play under global admin, special guest Chris Sims!  In addition, Comicpalooza will feature the 2011 Battle Interactive, the massively awesome multi-tier D&D megagame, in addition to RPGA Living Forgotten Realms (LFR) and plenty of D&D in Nentir Vale, Shadowfell, etc. Come roleplay all day and into the night!  Paizo & The Pathfinder Society will also send some special previews, and the newest PFS adventures available! Grab your gaming friends and come to a record-sized muster, playing Pathfinder all weekend!  Our gaming guests will be DMing and playing. The special rules for those events will be posted soon!

Click the Warhorn banner for more information and to sign up for
gaming events!

Artemis Spaceship Bridge Simulator

Comicpalooza will feature a full six (6) person setup complete with projector view screen of the Artemis Spaceship Bridge Simulator for play during the convention. Artemis is best described as "Star Trek through the Rock Band filter." The game simulates a spaceship bridge by networking several computers together; one computer runs the simulation and the "main screen", while the others serve as workstations for the rest of the bridge: Communications, Helm, Engineering, Science and Weapon Control. Players work together to overcome obstacles, with five players manning stations led by their Captain. In addition, Artemis creator, Thom Robertson, will be on-hand to answer your questions and receive your comments!

For more information or to purchase your own copy of the game, visit http://artemis.eochu.com.

MechCorps

Have you played MechWarrior, MechAssault or other high-tech wargames and wanted to know what it REALLY feels like to pilot a 'Mech?

Got road rage and have the urge to "pwn"?      ... have we got a good time planned for you.

You've got 75 tons of futuristic fighting machine at your fingertips.  You punch the throttle forward and your BattleMech strides out into high noon of the planet Solaris VII.  On the horizon, you spot an opponent's 'Mech darting around the blasted ruins of a building.  It's your best friend, the one that took your last energy drink!    You slide your crosshairs onto their 'Mech, squeeze the trigger, and parts fly from a boiling fireball!  As your 'Mech's feet scatter the ashes of your friend's 'Mech, you scan the area for other enemies, but you know that your friend will be back...  and payback is hell....  you're just glad you brought the credit card.

MechCorps BattleTech delivers adrenaline-pumping action. Every moment counts as you control a thirty-foot tall, 75-ton walking tank, blasting your way to victory. From the moment you spot an opponent on your radar screen to the explosive battles, you are exhilarated. Enjoy the hunt for prey in a futuristic wasteland from inside our BattleMech Cockpit Simulator Pods.

During ComicPalooza, go up against live and AI opponents in team or free-for-all mayhem. BattleTech is not hide and seek, it's seek and destroy.  A short training session will get you ready for battle. Afterwards, you can talk smack while enjoying a mission review video of your battle and comparing your scoresheet to the other pilots in your mission.

Feel free to get a head start via the Training Video and Manual on our website:
www.MechCorps.com/TrainingManual

Video Gaming

2011 might be the first year for video gaming at Comicpalooza, but together with Monster’s Arcade, we are going all out!  There will be over twenty systems set up for your video gaming pleasure.  Monster’s Arcade will be holding tournaments for Mortal Kombat, Marvel vs. Capcom 3, Super Street Fighter 4 and Tekken 6.  In addition, there will be gaming set ups for passer bys to get in some Rock Band, Dance Dance Revolution, Wii Gaming and play with the Kinect for the Xbox 360. 

$2000 Marvel Vs Capcom 3 Tournament &
$1000 Mortal Kombat Tournament!

GMMA & Monsters Arcade have teamed up to run the biggest Marvel vs.
Capcom 3: Fate of Two Worlds event in the Southwest at Comicpalooza!
They are giving out a guaranteed $2,000!  Registration for the
tournaments is $15 and is  handled through GMMA Gaming League. The
tournament will be limited to 256  players so preregistration is
encouraged to secure your spot.  In addition, there will be a $1,000
prize Mortal Kombat tournament.  Please direct questions about the
tournaments to: monstersarcade@monstersarcade.net.

What is Living Forgotten Realms?

Living Forgotten Realms (or LFR for short) is a regionalized organized play Living campaign, and the first to utilize the new 4th Edition Dungeons & Dragons rules. Players create characters and assign them to a specific region set in the Forgotten Realms. Characters can be played in any LFR adventure that supports their levels of play, anywhere. All non-special LFR adventures will be available for play no matter where you live in the world. As your character plays adventures, it earns experience points, gold, and magic items which
stay with you from game to game. There are dozens of unique adventures
each year!

Ashes of Athas is a continuing 4e D&D campaign set in the world of the Dark Sun campaign setting. PCs will take up the mantle of heroism in a grim world where simple survival cannot be taken for granted. At gaming conventions throughout the year, these heroes will shape the world of Athas while they grow in power and prestige - or die trying. This is an exclusive, convention-only event!

Pathfinder

The Pathfinder Roleplaying Game is an evolution of the 3.5 rules set of the world's oldest fantasy roleplaying game (D&D fantasy RPG).

What is Pathfinder Society?

Pathfinder Society Organized Play is a constantly evolving mega-campaign played by thousands of players and the adventures you experience are shared by players around the world. Play is organized into Seasons, throughout which the actions and achievements of you and your fellow Pathfinders create an ongoing storyline. Each season consists of at least 28 Pathfinder Society scenarios (short, 4-hour adventures) set in a variety of exotic locations across Golarion.

The original social network - tabletop RPGs, past, present, and future

Friday @ 6PM

Come meet with leaders in the gaming industry.  They are ready to answer your questions and talk about new products and ideas. Panelists include:  Steve Jackson, Chris Perkins, Hyrum Savage, Chris Sims and Stephen Radney-McFarland.

Dark Nova @ Comicpalooza

Dark Nova Games is proud to announce the debut of its new sci-fi RPG, Dark Nova, at Comicpalooza, with demo games in the Game Room all three days. If you wish to meet the minds behind the game, lead writer Breandán Ó Ciarraí and lead artist Jeff Agussoekarno will both be on hand in Artist's Alley with signed books and art.

Dark Nova is a sci-fi pen-&-paper roleplaying game set in the 24th century. Mankind has set foot amongst the stars, and discovered they are not alone. With a rich setting, nine races and thirty occupations to choose from, the DNRPG uses a unique system that hearkens back to the Golden Age of RPGs to create an immersive game for veterans and novices alike.

Dark Skull Studios

Tired of being a mere mortal? Then come join us at our demo table and learn what it takes to be a god! Dark Skull Studios is proud to present our featured product line of Table-Top RPG books New Gods of Mankind. Live the Legend, Become the Myth, Be a God! Come see us at our Dealer's Booth to pick up a copy. Or get the whole set of books at a special price.

 

Shadowrun Missions

Shadowrun Missions (SRM) is the official dynamic sixth world campaign setting sponsored by Catalyst Game Labs. In SRM, players create a character and participate in sanctioned events throughout the world. This gives players the unique opportunity to play a Shadowrun character of their own design with different people and different perspectives, and affect the storyline of the campaign. Missions are divided into seasons, with each season marking one complete campaign. The current season is Season 4 and it returns the Missions campaign back to the Emerald Sprawl, Seattle.

Magic the Gathering $1,000 Cash Open
Sponsored by Event Horizons

Need some cash? Come play in this event. Event Horizons will be given away $1000 in Cash prizes. Registration: 10:00am – 11:00am on Saturday, May 28th.  Tournament starts at 11 am. Cost: $25 (No Credit Cards) Format: Standard (Swiss pairings with top 8 playoff)

Cash Prizes:

  • 1st Place - $500 CASH
  • 2nd Place - $150 CASH
  • 3rd/4th Place - $75 CASH
  • 5th/8th Place - $50 CASH

Payout is based on minimum of 60 competitors. If there are fewer than 60, the payout will be reduced by whatever percent of the minimum number of players are competing. Tournament entry fee does not include a Convention pass.

Yu-Gi-Oh Big Prize Tournament @ Comicpalooza
Sponsored by By DNA Comics.

Registration is at 10am, Saturday morning May 28th. Tournament starts at Noon.

Be a part of the largest prize Yugioh tournament in Houston. DNA Comics will be giving away over $1500 in prizes including complete sets of Duel Terminal cards, booster boxes and turbo packs. Players will receive a free Duel Terminal card with a $20 tournament entry to be paid in cash at the event registration. Tournament entry fee does not include a Convention pass.

LARP - Exalted

A Plague on Both your Houses - Two powerful and rival Houses of the Scarlet Dynasty, are supposed to be putting aside all differences for one week. The children of the heirs to both houses are getting married in hopes to quell the fierce arguments between the two Dragon-Blooded familes. When all the guests have elementally shifting and dangerous powers, no family gathering of Dragon-Blooded comes without intrigue, squabble, or sorcerous disaster.

15-40 players. 13 and older only, please.

Cracked Monocle

Getting weary of the same old elves and dwarves of fantasy? Like science fiction, but it's become a little overdone for you? Not a huge fan of modern roleplaying when you've been doing it all your life? Well, good chap, welcome to Tephra. Steam, wild gizmos, hulking automatons controlled by advanced brainworks, bio-engineered abominations, chainsaw swords, locomotives and elegant airships - let me introduce you to steampunk, a time ruled by intelligent industry, vests, top hats, and corsets. A time where adventure was one dirigible's ride away, and gentlemanly duty was society's norm. Welcome to Tephra, a steam-powered world, where fantasy meets science fiction, all pounded together into a pre-industrial technological boom. Tephra is an evolutionary tabletop roleplaying experience, built by gamers who enjoy an easy-to-learn system with unlimited options. You'll feel at home in our easy to use system, with just one die (a twelve-sider), over 400 different character abilities, and a seemingly infinite amount of character combinations. Gone are the specific classes of many systems - in are a massive numbers of skills for you to specialize in. To top it all off, everything's available from level 1, and it only gets better.  Welcome to Tephra.

Live Werewolf (Mafia) Game

By Moderated by special guest Dan Perez. Werewolf, also known to many as Mafia, is a live interactive party game featuring accusations, lying, bluffing, second-guessing, assassination, and mob hysteria! In the game, a group of players is assigned the roles of villagers in a peaceful rural setting. However, two of the villagers are secretly werewolves and they begin to kill the regular villagers in the night. During the day phase of the game, the villagers discuss, accuse, vote and lynch one of their number, hoping to get one of the werewolves. During the night phase the werewolves choose another victim and another secret role, the seer, gets to choose one villager and is informed whether that player is a werewolf or villager. In larger games, there may be more werewolves and other special roles like the vigilante. In all, it's fun, loud and more than a bit paranoid. Is the person sitting next to you REALLY a villager?  Dan Perez has been playing and moderating Werewolf games for many years. He used to actively participate in the popular play-by-email Werewolf games on www.boardgamegeek.com.

 

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Game Listing

Scenario Descriptions

AOA1-1 The Worth of a Slave - Ashes of Athas / Dark Sun SPECIAL (D&D 4e)
By Baldman Games / special guest Chris Sims. The Veiled Alliance is under attack! When your enemies succeed in breaking your cell and capturing your leader, how far will you go to set things right? This Ashes of Athas adventure is designed for 3rd level characters. Welcome to the world of Athas, where the crimson sun drenches a blasted desert landscape and savagery is a way of life. Ashes of Athas is a continuing 4e D&D campaign set in the world of the Dark Sun campaign setting. PCs will take up the mantle of heroism in a grim world where simple survival cannot be taken for granted. At gaming conventions throughout the year, these heroes will shape the world of Athas while they grow in power and prestige - or die trying. When we begin, your character has been asked to aid a secretive faction of the Veiled Alliance in the Free City of Tyr against an unknown assailant. ■Live the Story - Ashes of Athas is a single campaign told in a series of Chapters, each at a large gaming convention (Currently D&D Experience, Origins, and Gencon). Your character will experience a coherent story of struggle and (hopefully) triumph in the Tablelands of Athas. ■Play Together - Each Chapter consists of a set of 3 adventures set at a specific level - if you're just getting started, you'll make a character close to the current level of the campaign. ■Change the World - Every chapter is part of an evolving story where *your* choices can change the world, and the efforts of *your* character determine the shape of future chapters. ■Leave the Tolkien at Home - Ashes of Athas is a massive shared-world campaign set on the harsh world of Athas, a scorched desert where might rules and life is just another resource to exploit. Get Ready to Play - You'll want access to a copy of the Dark Sun Campaign Setting, in addition to the typical requirements of D&D play. Ashes of Athas also makes use of some optional materials www.baldmangames.com/aoafaq/
AOA1-2 The False and the True - Ashes of Athas / Dark Sun SPECIAL (D&D 4e)
By Baldman Games / special guest Chris Sims. You have survived the annihilation of the Veiled Alliance in Tyr. In fleeing to Altaruk, you thought you were fleeing to friendly territory. You were wrong. Trouble has followed you here if it wasn't already lying in wait. What can you do to solidify the future of your society while also ensuring the alliance remains influential in Altaruk? This Ashes of Athas adventure is designed for 3rd level characters.
AOA1-3 The True Lesson Learned - Ashes of Athas / Dark Sun SPECIAL (D&D 4e)
By Baldman Games / special guest Chris Sims. Altaruk and Tyr have been attacked by the organization known as The True, but for what reason? A murderer may hold the answers as he speed away from Altaruk on a chariot. The PCs are hot on his trail, but the journey may be as perilous as the destination – an ancient temple dedicated to the elements. This Ashes of Athas adventure is designed for 3rd level characters.
BattleTech : Firestorm Cockpit Simulator Pods
Have you ever wanted to be the pilot of a giant robot? Have you played MechWarrior, MechAssault or other high-tech wargames and wanted to know what it REALLY feels like to drive a 'Mech? Got road rage and have the urge to "pwn"? ... have WE got a good time planned for YOU! MechCorps' BattleTech Pods deliver adrenaline-pumping action. Every moment counts as you control a thirty-foot tall, 75-ton walking tank, blasting your way to victory. From the moment you spot an opponent on your radar screen to the explosive battles, you are exhilarated. Enjoy the hunt for prey in a futuristic wasteland from inside our BattleTech Cockpit Simulator Pods. A short training session will get you ready for battle. Afterwards, you can talk smack while enjoying a mission review video of your battle and comparing your score sheet to the other pilots in your mission.
BattleTech TOURNAMENT: Firestorm Cockpit Simulator Pods
Comicpalooza BattleTech Gunslinger Tournament In celebration of 25 years of BattleTech, 20th year of BattleTech VR, the 20th anniversary of Robotech, and the announcement of the impending reboot of the MechWarrior franchise from Smith and Tinker, MechCorps Entertainment, LLC is being redeployed to Comicpalooza with their world-renowned and critically acclaimed, Virtual World Tesla II BattleTech:Firestorm Cockpit Simulator Pods. The Mission: Recruit, Train and Establish the BattleTech Sheriff and Deputy for Comicpalooza. Event starts at XXpm, Saturday, March 27. No limit to the number of contestants. $15 to enter. Prizes awarded for the Sheriff and Deputy. Read complete rules at MechCorps.com/gunslinger - For information about the pods see GetInThePods.com/pilot-experience
Board Game - KLAAASH / KLAAASH "Big Time" (Board Game)
By Santiago / Jacob Savage. Number of players per board 4 PLAYERS FOR ORIGINAL KLAAASH. 8 PLAYERS FOR KLAAASH "BIG TIME" THE PURPOSE OF KLAAASH IS MUCH LIKE CHESS, TO MAKE A PLAYER "THINK" BY PLANNING STRATEGY. Minimum experience necessary. (Beginner) 8 Years old and up. THE OBJECTIVES OF KLAAASH ARE MANY. ONE OF OBJECTIVE IS TO THINK AND LOOK FOR PATTERNS THAT WILL ALLOW YOU TO WIN. THE 3RD AND MOST IMPORTANT OBJECTIVE OF KLAAASH IS THAT MAKE A PLAYER THINK "SPATIAL". THIS MEAN YOU NOT ONLY HAVE TO WORRY ABOUT TERMINATING THE OPPONENT IN FRONT OF YOU BUT ALSO THE 2 PLAYERS ON THE SIDES. THIS IS WHAT THE KLAAASH PLAYER THINKS WHEN HE PLAYS. "I'M BLUE. i GO 1ST. GREEN IN FRONT OF MY IS NOT A GOOD PLAYER, I DON'T HAVE TO WORRY TOO MUCH ABOUT HIM. PURPLE ON THE OTHER HAND, IS AN EXPERT. I AM GOING THE OPPOSITE SIDE OF PURPLE. RED ON MY OTHER SIDE VERY PREDICTABLE. HE ALWAYS DOES THE SAME THING. MY OBJECTIVE FOR THIS MATCH IS TO "CATCH PLAYERS CAUGHT LOOKING AND SAIL ALONG WITH MY MOTHER SHIP ON THE RED SIDE. KLAAASH IS A MIXTURE OF 3 OTHER GAMES(CHESS, CHECKERS, AND CHINESE CHECKERS) PLUS ALOT OF NEW FEATURES. IN THIS GAME YOU HAVE TO WORRY ABOUT 3 MOTHERSHIPS(KINGS IN CHESS). KLAAASHERS(PAWNS) WHO CAN BECOME EITHER VADORS(MOVES IN ANY ANGLE "V" SHAPE) OR SORE LOSERS(PAWNS THAT ARE IN "SAFE HAVEN" WHEN THEIR MOTHERSHIP IS DESTROYED. THERE ARE FOUR WAYS TO WIN IN KLAAASH. #1 YOU WIN BY TERMINATING YOUR OPPONENTS PIECES(PLAYERS HOPS OVER PIECE AND CHOOSES TO STAY ON THE OPEN SPACE(CHECKERS) OR SLIDE WHERE THE TERMINATED PIECES WAS(CHESS). #2 PLAYERS MOTHERSHIP REACHES ANY SQUARE OF THEIR OPPOSITE SIDE THROUGH OUT THE GAME. #3 PLAYER WINS WHEN HE GETS A MOTHERSHIP "CAUGHT LOOKING"(MEANING, WHEN A PIECE HAS THE OPPORTUNITY TO TERMINATE A PIECE AND FAILS TO DO SO, THAT PIECE IS LOST-AND IF IT HAPPENDS TO BE YOUR MOTHER SHIP, PLAYER LOSSES. #4 THE LAST WAY TO WIN, IS WHEN A PLAYER TAKES OUT ALL PLAYERS WITH THEIR SORE LOSERS.. SORE LOSERS CAN ONLY WIN BY TERMINATING ALL PIECES ON THE BOARD OR CATCHING SOMEONE "CAUGHT LOOKING".
Board Game - Z Day Survivor (Board Game)
By By Dracey Davis - Lead Writer/Developer, Hot J Games. Artwork by Chris Von Dergruen

The city is cut off. No help is coming. Will you be bitten or will you fight, cheat, and steal your way to victory to become....the Z Day Survivor? Eight survivors trapped in a hospital receive an emergency broadcast, warning that no help is coming. The only chance for survival is to escape anyway you can to an extraction point near the far edge of town. There’s just one catch---salvation is on a first come, first serve basis and seats are in short supply.

The strategy is simple: Move, Scavenge, Fight. Each player enacts his turn in three phases. Move--Traverse the terrain as quickly as you can. It’s a race to be the first to escape. Scavenge--Gather items and search for vehicles necessary to help you get ahead of the crowd. Fight--Behind each corner waits looters ready to strip you of your supplies, displaced civilians that may need your help, and zombies ready to tear at your flesh. Along the way, help or hinder your opponents, but take great care not to be bitten, the zombie virus spreads quickly and there are only a limited number of antidotes in play.

Z Day Survivor is a turn based game of strategy and luck that features a 72 card Encounter deck, 90 item cards, 8 player miniatures, and 25 zombies. Only seen in Z Day Survivor, players are equipped with a one-of-a-kind Zombie Survival Kit, useful for holding items accrued along the way and tracking the spread of the zombie infection. Each character is unique with special abilities to fit different styles of play. Whether you prefer to sneak past or slaughter everything that gets in your path, custom tailor your strategy by choosing the right character and finding the perfect set of items to become....the Z Day Survivor!
D&D 4e - Classics - Curse of the Gray Hag (D&D 4e)
By Special guest - Stephen Radney-McFarland. The mists roll in at the village of Nightshade Hollows, where fearful residents are falling prey to a wicked denizen with a terrible secret. Can you unravel the mystery of the town’s curse before you succumb to it as well? A 9th-level D&D adventure with characters provided.
D&D Con DELVE - Lair of the Dread Witch (D&D 4e)
By Jonathan Rogers. In the deep forest, a place of dark power lies, its corruptive influence seeping into the lands beyond its borders. Can you contain the threat of the dread witch, and stop her rituals before all falls into darkness? A 1st-level D&D convention delve, where you can play as often as you like, earning tokens that can be redeemed for prizes!
Dark Nova RPG
By Breandán Ó Ciarraí - Lead Writer/Developer, Dark Nova Games. Outpost 13 When all contact is lost with the Telarus industrial colony Outpost 13, the crew of the Freetrader Roarke’s Revenge receive a contract offer from the colony’s parent corporation to investigate. Expecting the unexpected may be a lifestyle for Freetraders and mercenaries, but what awaits them on Telarus will shock even the most jaded crew.

Dark Nova is a table-top roleplaying game set in the early 24th century. Mankind has spread out amongst the stars, discovered other races, and come face-to-face with its own nature. Centered around the loose coalition of nation-states known as the Terran Alliance of Nations, humanity still fights, engages in political intrigue, and is just as prone to acts of great brutality and nobility as they are today. They are not, however, alone. The universe of Dark Nova is a dynamic- and often dangerous- place; similar in many ways to the 19th century with its combination of heavily-settled civilized Core Worlds and the dangerous Wild-West-like fringe colonies. Pirates, organized crime syndicates, predatory alien races, and good old fashioned internecine warfare threaten the safety of the galaxy. Countering them are the heroic Templars, the independent Freetraders who ply the dangerous spaceways and take the fight to the pirates, the fierce and honourable Ahruga, and the steadfast stubborn determination of colonists and adventurers of many races to fight back the darkness. The unique rule set and in-depth setting allow the players and the game-master create their own stories, living novels of their own experiences as they let their imaginations run rampant throughout the Dark Nova universe.
LARP - Masquerade (Camarilla - World of Darkness)
By Midnight Magnolia - Houston Cam Chapter. LARPs are currently subject to change in time and day of the con, until May.
LARP - Requiem (Camarilla - World of Darkness)
By Midnight Magnolia - Houston Cam Chapter. LARPs are subject to change until May.
LARP - WoD : Zombies! (Camarilla - World of Darkness)
By Midnight Magnolia - Houston Cam Chapter. Special LARP in the World of Darkness based on the Comicpalooza Con theme "Year of the Zombie".
Learn to play D&D 4e! (D&D 4e)
Kid-and-parent teams welcome! Beginners or returning to the game to see what it's all about. Come and try the classic and fun tabletop fantasy "let's pretend" RPG!
Learn to play Pathfinder! (Pathfinder RPG)
Kid-and-parent teams welcome! Beginners or returning to the game - a family friendly roleplay experience with the heir of D&D 3.5 - the Pathfinder RPG.
LFR - CORE 2-11 The Sign of Four (Living Forgotten Realms - D&D 4e)
By Pierre van Rooden. (8 hours) - Fragments of an ancient, shattered tablet have surfaced all across Faerun. Its origin is shrouded in the prophecies of a dread sorceress, but what little is known of this artifact's power is enough to concern even the Coronal of Myth Drannor. Those who seek answers must embark on a quest into the realm of eternal winter. Your greatest threat may not be the wrath of Thrym the frost titan king, but rather the moral choices you will make in order to find the truth. A two-round Living Forgotten Realms adventure set in the Elemental Chaos for characters levels 17-20. This is the first part of the Shattered Secrets series, which concludes with CORE2-12 The Sschindylryn Heresy (levels 17-20). We recommend that you allow a minimum of eight hours of playing time to complete this adventure.
LFR - CORE 2-12 The Sschindylryn Heresy (Living Forgotten Realms - D&D 4e)
By Ryan Cannon and Pierre van Rooden. (8 hours) - A death goddess' relic lies shattered across the Realms. The drow from Sschindylryn now seek to rejoin the fragments and uncover its secrets, in defiance of the Spider Queen. But what they will unleash is not an ally against Lolth, but a new blight upon the world. And all it needs to awaken is one word. A two-round Living Forgotten Realms adventure set in the Underdark for characters levels 17-20. This is the second and final part of the Shattered Secrets series, which began with CORE2-11 The Sign of Four (P3). Playing the two adventures in order is strongly encouraged. We recommend that you allow a minimum of eight hours of playing time to complete this adventure.
LFR - CORM 2-03 Secret of the Queen of Thorns (Living Forgotten Realms - D&D 4e)
By Ryan W. Roberts. The Queen of Thorns is coming to take the throne of Cormyr, but there is still time to bolster the kingdom's defenses. The race against the Queen's gathering forces is on! A Living Forgotten Realms adventure set in Cormyr for characters levels 14-17. This is the second part of the Queen of Thorns trilogy, which began in CORM1-6 Curse of the Queen of Thorns. The trilogy concludes with CORM2-4 Fury of the Queen of Thorns (P3).
LFR - CORM 2-04 Fury of the Queen of Thorns (Living Forgotten Realms - D&D 4e)
By Dan Anderson. The kingdom of Cormyr is cursed. Prophecy warns that the Queen of Thorns will end the reign of the Obarskyr family and seize the throne for her own. Dare you stand with King Foril in his attempt to defy this terrible fate? A Living Forgotten Realms adventure set in Cormyr for characters levels 17-20. This adventure concludes the Major Quest that began in CORM1-6 Curse of the Queen of Thorns (P1) and continued in CORM2-3 Secret of the Queen of Thorns (P2). It is strongly recommend, but not required, that you play these three adventures in order.
LFR - EAST 2-03 Nightmares (Living Forgotten Realms - D&D 4e)
By Thomas J. Scott. Citizens of Hammergate are suffering sleepless nights, with visions of undead horrors invading their dreams. To one gnome, these nightmares have a special meaning. You must discover the secret of her visions or no one will ever sleep peacefully again. A Living Forgotten Realms adventure set in the East Rift for characters levels 11-14.
LFR - ELTU 3-1 Good Intentions (Living Forgotten Realms - D&D 4e)
A string of grisly murders has hit the town of Triel... Word on the streets is that insanity is gripping the townspeople and a new cult is to blame. Are these just whispers in the dark or is something sinister behind it all? A Living Forgotten Realms adventure set in Triel in Elturgard for heroic tier characters levels 1-10.
LFR - ELTU3-2 Blue Wounds (Living Forgotten Realms - D&D 4e)
In the wake of the recent conflict against the Spellplagued hordes, the paladins of Elturel find themselves and their city pushed to the breaking point by blue fire corruption. Elturel's citizenry is overlooked as Torm's followers focus their duty as one of vengeance, not guardianship. In this environment, sometimes hero and villain alike can find common cause to do good - or are ulterior motives intertwined with villainous charity? A Living Forgotten Realms adventure set in in Elturel in Elturgard for heroic tier characters levels 1-10.
LFR - EPIC3-1 The Glorious Hunt (3 rnds) (Living Forgotten Realms - D&D 4e)
*This is an all-day event, and will include lunch and dinner breaks* Corellon's realm of Arvandor is known for more than its majestic forests and splendid islands. The exalted of Arvandor track down and destroy abominations that carve paths through the dominion in an eternal event known as the Glorious Hunt. When Corellon and his exarchs recieve more than they bargained for, will you join the hunt? A three-round Living Forgotten Realms adventure set in Arvandor for 21st level characters. This adventure is the premier of the Living Forgotten Realms epic campaign.
LFR - IMPI 2-04 Goblins Strike Back (Living Forgotten Realms - D&D 4e)
By Mickey Tan and Bruce Higa. The death of their leader Ekrilliek was supposed to end the threat of the goblins of Brikklext. Instead, it led to an opportunity for the demon Morthak to seize control of the goblins with promises of sweet revenge for their fallen chief. Now, with the aid of Morthak and his powerful allies, the goblins are preparing to launch a decisive attack against the people of Impiltur. Will heroes rise up to stop the impending invasion? A Living Forgotten Realms adventure set in Impiltur for characters levels 17-20. Characters who have played IMPI2-2 Wetwork and/or IMPI2-3 Rooting out Corruption may find this adventure particularly interesting.
LFR - ROUND 1 - ADCP3-1 Swarm of Chaos (2 rnds) (Living Forgotten Realms - D&D 4e)
Battle Interactive 2011 - Cleansing the infestation beneath the boughs of Cormanthor reveals on the beginning of the corruption. Demon cultists have infiltrated Myth Drannor and the ancient land needs your help to stop their nefarious plot. Swarm of Chaos is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Mth Drannor for characters levels 1-20. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the SPEC3-1 Roots of Corruption adventures, but playing the adventures in order is not required.
LFR - ROUND 2 - ADCP3-1 Swarm of Chaos (2 rnds) (Living Forgotten Realms - D&D 4e)
Cleansing the infestation beneath the boughs of Cormanthor reveals on the beginning of the corruption. Demon cultists have infiltrated Myth Drannor and the ancient land needs your help to stop their nefarious plot. Swarm of Chaos is a two-round continuous-play Living Forgotten Realms Battle Interactive set in Mth Drannor for characters levels 1-20. This adventure is combat-intensive. Players who do not enjoy combat encounters are less likely to enjoy this adventure. It is recommended that at least three of the characters be members of the same Adventuring Company. This adventure takes place after the events of the SPEC3-1 Roots of Corruption adventures, but playing the adventures in order is not required.
LFR - SPEC3-1 Roots of Corruption: Infestation (Living Forgotten Realms - D&D 4e)
Two years ago the city of Myth Drannor was overrun with vermin. While adventurers were able to purge the infestation, bigger problems at the time ensured the event was quickly forgotten. Now an awfully familiar fungi spreads its tendrils through the ancient woodlands of Cormanthor and this time it's proving harder to kill... A Living Forgotten Realms special adventure set in Myth Drannor for level 1 - 10, loosely connected with SPEC3-2 Roots of Corruption: Dark Seeds, and SPEC1-3 Ghost of the Past: Hive of Corruption.
LFR - SPEC3-2 Roots of Corruption: Dark Seeds (Living Forgotten Realms - D&D 4e)
Two years ago the city of Myth Drannor was overrun with vermin. While adventurers were able to purge the infestation, bigger problems at the time ensured the event was quickly forgotten. Now, worried by the spread of an awfully familiar fungi, adventurers must enter the Citadel of Fungi, a place so toxic nobody has approached it in living memory, to eliminate the source before it is too late. A Living Forgotten Realms special adventure set in Myth Drannor for level 11 - 20, loosely connected with SPEC3-1 Roots of Corruption: Infestation, and SPEC1-3 Ghost of the Past: Hive of Corruption.
LFR - WATE 2-3 Noble Dangers (Living Forgotten Realms - D&D 4e)
By Claire and Keith Hoffman. In the finale to the Restoring Splendor major quest, you are asked to investigate an earthmote hanging over the Sword Mountains. Although the mote itself poses no apparent risk, it might harbor dangers to Waterdeep. Great heroism will be needed to face and defeat your adversaries in the skies. An ancient threat has returned, and the fates of House Moonstar and all Waterdeep may lie in the balance. A Living Forgotten Realms adventure set in Waterdeep for characters levels 11-14. The previous adventures in this Major Quest are WATE2-1 Gilding a Noble and WATE2-2 Closing a Deal.
Minis - Undead States of America (Miniatures Game)
By Ubergoober Games. Undead States of America - The first Global Zombie Wargame (miniatures). You aren’t trying to escape a neighborhood overrun with the walking dead – that was weeks ago. Whole cities have fallen since then. Desperate calls for resistance push through static on the few radio stations still broadcasting. Survivors struggle under siege in crudely fortified towns while the shambling hordes continue to gather on the horizon. This isn’t about escaping any more.

This is war.

Undead States of America is an exciting Zombie Miniatures Global War game for play with any size miniatures. Gather the living, build safe zones, scavenge weapons, tools and food. You may order guerilla tactics or take the war to the unending hordes. In the end, you will find your armies of men, women and children surrounded. Only then will find out if you’ve prepared well enough to turn the tide of battle. For 2-6 Players.
Minis - Universal Space Game System (sci fi miniatures combat) (Miniatures Game)
By Ubergoober Games. Universal Space Game System (sci fi miniatures combat) - Two hundred years ago, the battles above the home world took place with rail guns and guided missiles. Then sandcasters were replaced with armor, and then with force shields, but in all cases the aftermath left behind vast reaches of empty space, glittering here and there with the charred remnants of warships long forgotten by the time the next generation’s armadas gathered for another round. The Universal Space Combat System is a simple, fast-paced science fiction miniatures-based futuristic space combat system that can be used with genres heavily based on science or heavily based on fiction, and throughout a wide variety of technology levels. It can stand alone as its own skirmish or massive fleet game, or be integrated into just about any existing science fiction Role-Playing-Game. For 2-6 Players.
Panel - Previews for D&D 4e / Wizards (D&D 4e)
By Chris Perkins.
Panel - Previews for Pathfinder / Paizo (Pathfinder RPG)
By Hyrum Savage.
Pathfinder - CON special - Year of the Shadow Lodge (Pathfinder Society - Pathfinder RPG)
By *3 tables or more must play at once*. Given the chimeric nature of the Pathfinder Society, it should surprise no one when intersocietal conflicts surface. As one of the foremost powers on Golarion, the Society is unique in its desire to remain neutral, without debt or affiliation to other nations or religions, despite the inherent alliances of its individual members. But an organization of such magnitude cannot always police its members, nor can it sway their ambitions or their greed. What starts as a simple whisper becomes a seedling of dissent, and when properly nurtured, grows into a giant oak of rebellion, blotting the sunlight from the sky and drowning the entire forest in its dark shadows. *Requires THREE or more Tables* - Please be aware we may cancel or shift a slot of this very special event so that the table requirements are met for each offering.
PFS - Pathfinder Society Muster (Pathfinder Society - Pathfinder RPG)
PFS 2-01 Before the Dawn—Part I: The Bloodcove Disguise (Pathfinder Society - Pathfinder RPG)
By Crystal Frasier. A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you. The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel.
PFS 2-02 Before the Dawn—Part II: Rescue at Azlant Ridge (Pathfinder Society - Pathfinder RPG)
By Joshua J. Frost. A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7). With supplies in hand, you rush from Bloodcove to the Pathfinder expedition site at Azlant Ridge only to find it under siege. You must brave the newly discovered halls beneath the ridge in order to find the key that might save everyone. Rescue at Azlant Ridge is the second and final scenario in the Before the Dawn campaign arc and is the sequel to Pathfinder Society Scenario #2-01: Part I: The Bloodcove Disguise.
PFS 2-06 The Heresy of Man I: The First Heresy (Pathfinder Society - Pathfinder RPG)
By Greg A. Vaughan and Kevin Wright. A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9). For more than 2 millennia, the nation of Rahadoum has lived under the Laws of Man that decreed "let no man be beholden to a god." While this has led to relative peace without religious strife, it has left the nation devoid of divine healing and magical methods to provide succor to those ravaged by disease or injury. When a new and mysterious plague begins ravaging the coastal villages of Rahadoum, you are sent by the Pathfinder Society to escort a cleric of Sarenrae into the heart of the plague in order to protect a secret Pathfinder research project. Getting there means smuggling the cleric in as contraband and when the Pure Legion, Rahadoum's defense against religion, get wind of your arrival, you must fight not only to protect the cleric, but to keep yourselves from being executed for violating the First Heresy. The First Heresy is the first scenario in the The Heresy of Man campaign arc. Pathfinder Society Scenario #2-07: The Heresy of Man—Part II: Where Dark Things Sleep is the sequel.
PFS 2-07 The Heresy of Man II: Where Dark Things Sleep (Pathfinder Society - Pathfinder RPG)
By Greg A. Vaughan and Kevin Wright. A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9). When a Pathfinder team in the godless nation of Rahadoum disappears, the Pathfinder Society sends the PCs to investigate. Deep beneath the sands of the small village of Wadi al-Hesr, a long imprisoned evil—responsible in part for the destruction of an ancient empire—now stirs and threatens the entire region with a deadly plague. Can the Pathfinders survive a sinister game of cat-and-mouse and escape with their lives? Where Dark Things Sleep is the second scenario in the The Heresy of Man campaign arc. It is the sequel to Pathfinder Society Scenario #2-06: The Heresy of Man—Part I: The First Heresy and is followed by Pathfinder Society Scenario #2-09: The Heresy of Man—Part III: Beneath Forgotten Sands.
PFS 2-09 The Heresy of Man III: Beneath Forgotten Sands (Pathfinder Society - Pathfinder RPG)
By Greg A. Vaughan and Kevin Wright. As a Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9). Beneath the desolate deserts of godless Rahadoum, the Pathfinder Society races against time to beat the traitorous Shadow Lodge to an ancient Jistkan citadel. But their rivals aren't the only obstacle in the PCs' way: the long-lost ruins teem with terrible outsiders set on manipulation and destruction, including a self-proclaimed avatar of the div god Ahriman. Beneath Forgotten Sands brings the three-part Heresy of Man series to a stunning conclusion. Beneath Forgotten Sands is the third and final scenario in the The Heresy of Man campaign arc and is the sequel to Pathfinder Society Scenario #2-07: The Heresy of Man—Part II: Where Dark Things Sleep.
PFS 2-10 Fury of the Fiend (Pathfinder Society - Pathfinder RPG)
By Larry Wilhelm. A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11). The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.
PFS 2-13: Murder on the Throaty Mermaid (Pathfinder Society - Pathfinder RPG)
By Mark Moreland. A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5). While on a routine mission to escort a dignitary to the mysterious Mordant Spire aboard a disreputable smuggler's ship, the PCs find themselves embroiled in a murder mystery that could jeopardize the Pathfinder Society's relationship with the isolationist elves who call the citadel home. Can the cunning Pathfinders discover who among the ship's crew of scum and villains is responsible for the crime in time to clear their own names? This murder mystery upon the open sea features a mechanic allowing for a different killer each time it's run to ensure that no amount of word of mouth will spoil the investigation for any team of canny players.
PFS 2-14: The Chasm of Screams (Pathfinder Society - Pathfinder RPG)
By Tim Hitchcock. A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11). When the Decemvirate sends the PCs on a mission into the desolate Mindspin Mountains to retrieve a much-needed alchemical reagent from a hermitic ex-Pathfinder known as the Phitoness of Axioms, the players soon find themselves deep in the mythical howling caves commonly referred to as the Chasm of Screams. Can the brave adventurers survive the harsh environment and defeat the demented thralls of the powerful, icy master of the oft-avoided cavern? Or will their cries of pain join the chorus of tormented voices that already echoes from the Chasm of Screams?
PFS 2-15 Shades of Ice I: Written in Blood (Pathfinder Society - Pathfinder RPG)
By Joshua J. Frost. Description to come. Written in Blood is part one of the three-part Shades of Ice campaign arc. Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter is the sequel.
PFS 2-16 The Flesh Collector (Pathfinder Society - Pathfinder RPG)
By Martin Long. Description to come.
PFS 56 The Jester's Fraud (Pathfinder Society - Pathfinder RPG)
By James F. MacKenzie. A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9). Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times and they've informed the Pathfinder Society that, in exchange for a small sum of money, they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. On your arrival, things quickly turn for the worse and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire.
PFS Master of the Fallen Fortress (Pathfinder Society - Pathfinder RPG)
By Rob McCreary. An urban and dungeon adventure for 1st-level characters. Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.
Steve Jackson - MIB - Demos & Playtests (Board Game)
By Steve Jackson - special guest. Steve Jackson joins the Men in Black to preview, demo, playtest and show off their wonderful multitude of boardgames, RPGs, dice, cards... everything and anything you can imagine!
TEPHRA - Steampunk Tabletop RPG (RPG)
By Cracked Monocle. Steam, wild gizmos, hulking automatons controlled by advanced brainworks, chainsaw swords, locomotives and elegant airships - let me introduce you to steampunk, a time ruled by intelligent industry, vests, top hats, and corsets. A time where adventure was one dirigible's ride away, and gentlemanly duty was society's norm. Welcome to Tephra, a tabletop roleplaying game set in a world where fantasy meets science fiction, all pounded together into a pre-industrial, steam-powered boom.

Getting weary of the same old elves and dwarves of fantasy? Like science fiction, but it's become a little overdone for you? Not a huge fan of modern roleplaying when you've been doing it all your life? Well, good chap, welcome to Tephra. Steam, wild gizmos, hulking automatons controlled by advanced brainworks, bio-engineered abominations, chainsaw swords, locomotives and elegant airships - let me introduce you to steampunk, a time ruled by intelligent industry, vests, top hats, and corsets. A time where adventure was one dirigible's ride away, and gentlemanly duty was society's norm. Welcome to Tephra, a steam-powered world, where fantasy meets science fiction, all pounded together into a pre-industrial technological boom. Tephra is an evolutionary tabletop roleplaying experience, built by gamers who enjoy an easy-to-learn system with unlimited options. You'll feel at home in our easy to use system, with just one die (a twelve-sider), over 400 different character abilities, and a seemingly infinite amount of character combinations. Gone are the specific classes of many systems - in are a massive numbers of skills for you to specialize in. To top it all off, everything's available from level 1, and it only gets better. Then delve into our rich and easy crafting system. Customize your razor-edged, chainsawing claymore or your electrified, steam-powered longrifle to your heart's content. And it doesn't stop at weapons - you can build an entire automaton, customizing its body, the way it thinks, the weapon's it uses, and how it functions, and, when you're done with that one, build another! And steampunk wouldn't be complete with airships, dirigibles, and locomotives. And, of course, you can build them all! Customize your train so that it has a deployable helium-filled envelope, is entirely amphibious, has magnetech cannons lining its side, and has a roaring engine that nobody can out pace. And that's just the beginning. From our easy character creation system to our intuitive and high-movement combat rules, to our enormous array of character abilities, Tephra will leave you building, creating, and dreaming until your friends start wondering about that new handlebar mustache you're sporting. This is steampunk - the options are unlimited. Welcome to Tephra.
Uber RPGs Steampunk (RPG)
By Ubergoober Games.
Vampire LARP - (Camarilla - World of Darkness)
Z - OPEN GAMING
Various mini, tabletop, board games, card games, etc.

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Gamer Groups

D20 Girls

The D20 girls try to promote a very positive image of female gamers, we aren't barbie dolls, we don't come in one size, and we don't come in one shape... We are Gamers, and yes Girls Game Too! The D20 girls embody Confidence, Reliability, Intelligence, and a Strong Work Ethic. The D20 Girls are a growing community of females who participate in Gaming, Anime, Science Fiction, Comic Books (& more) as a Hobby. The D20 Girls Project is all about the bonds that bring together like minded females & presents a positive female image for them all!

LARP Legends Group

We are not a fan group, but a community of gamers that believe in bringing fun to others. Since 2006 we have hosted LARPs and gaming at conventions because it is a fun creative outlet that is meant to be shared. Our focus is to provide fun and excitement that will keep you coming back, but also inspire you to start LARPs and games in your own regions. Through the Imperial Court, L5R LARPs are currently running all over the U.S. and even in Canada. This year we have begun our promotion of Steampunk Europa a wondrous new game created by peers in our group that encompasses all types of Steampunk into one setting and is geared towards creating an exciting role playing adventure. Currently our group is being sponsor by Issken Industries which also owns Alternate Realities Game Store, with their help we hope to promote this new Role playing game and spread it across the nation. You can find information on Steampunk Europa on the Facebook site or contacting either of our Alternate Realities locations in Stillwater, OK and Wichitia, KS.

Midnight Magnolias

Midnight Magnolias is a Live Action Role Playing Group that plays in the World of Darkness system. We play on a regular basis, having multiple games throughout the month both locally and nationally. We also are a group of friends who also get together for fun and also help out with charities and run events at conventions in the Houston area. Whether you are a new player interested in checking out the game for the first time, or a returning gamer looking for a solid venue. Be sure to check us out!

 


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