Official Rules and Guidelines:
Utilizing the CP365 platform, Friendly Local Gaming Stores (FLGS) around Houston will hold EVENTS to qualify GAMEMASTERS into the playoffs. A single EVENT consists of three phases: The Preparation Phase, the Adventuring Phase, and the Scoring Phase. This MGM will be based off the Dungeons & Dragons Roleplaying system. For GAMEMASTERS to actively participate, they must have access to the three core rulebooks: The Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual. ROLEPLAYERS simply need access to the Player’s Handbook. All officially published Wizards of the Coast (WotC) rulebooks and source materials are allowed. However, throughout MGM, all third party and unlicensed reference material is strictly prohibited from use. GAMEMASTERS are encouraged to create content from scratch.
During the Preparation Phase, GAMEMASTERS will be granted 90 minutes to concoct a ONE-SHOT ADVENTURE using THREE secret ingredients (only provided at each EVENT). Interpreting the use and frequency (unlimited usage) of these ingredients is at the discretion of the GAMEMASTER. To conclude this phase, GAMEMASTERS should also provide judges with a 1- to 2-page summary of their ONE-SHOT ADVENTURE (notes and doodles are acceptable). In the event of a tie, these summaries (ignoring spelling and grammar mistakes) will be judged to award a one-point victory.
The clock will reset, and the Adventuring Phase will begin. GAMEMASTERS are allotted 3 hours to present their ONE-SHOT ADVENTURE to a group of FOUR pregenerated ROLEPLAYERS (always ONE Human Fighter, ONE Dwarf Cleric, ONE High Elf Wizard, and ONE Halfling Rogue. Character levels will vary: 3rd level during qualifying events at FLGS, 5th level during the quarterfinals, 7th level during the semifinals, and 10th level during the finals). At this time, GAMEMASTERS are free to use any accessories they feel might enrich their game play experience, such as miniatures, maps, artwork, terrain dressings, battle mats, initiative trackers, etc. These are not required and do not need to be official WotC products. GAMEMASTERS may end their sessions early, but they will not be granted any extensions beyond this timeframe.
Finally, in the Scoring Phase, GAMEMASTERS will receive a performance rating by their fellow ROLEPLAYERS, respectively. While a GAMEMASTER is preparing their ONE-SHOT ADVENTURE, they will be granted a sample SCORESHEET to aid in their understanding of rating expectations. Judges will collect and discretely evaluate SCORESHEETS before announcing the official results. Once the scores have been calculated, an award ceremony will take place to announce the GAMEMASTER rankings. If a tiebreaker is underway, judges will vote on the GAMEMASTER summary that most embodies the spirit of the game.